By Adrian Harvey Have you ever noticed that you’re engaged and having fun, you learn better and much more easily? This fact hasn’t gone unnoticed and has been implemented in learning and development for many years. Recently gamification and its benefits in e-learning has been a much debated topic, if not a bit of a buzzword in the subject area. According to the Oxford dictionary, gamification in e-learning can be defined as “the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play, etc).” The basic premise propagated by some in the L&D profession.